Plant-Based Paranoia
A downloadable game
"A distress signal traced to a distant jungle planet. A secret research facility. A plant with big ambitions. And a crew..."
A 3rd party pamphlet adventure for Mothership RPG. Minimal prep! Each entry is easy to scan and run as is.
What are people saying about this pamphlet?
"This Mothership adventure has absolutely gorgeous visual design and top tier information clarity. An absolute masterclass in the pamphlet format. Plus, it's really good!" @IanYusem (The Drain, Moonbase Blues, Dinoplex Cataclysm, etc.)
"I can confirm this is pretty cool!" makedatanotlore (scvmbirther, clamdash!, frontier scum, etc)
Features:
- Potentially paranoia-inducing (that is the goal at least!)
- A one-shot adventure with potentially long-term effects for ongoing campaigns
- A friendly Android
- Win 95 interface menu system
- A minimum amount of game-jargon and mechanics. You can port this over to any other sci-fi/horror ruleset with minimal effort needed!
- Print-ready PDF so that you can just print this thing up, fold it and stick it in your bag
- Layout heavily influenced by Sean McCoys layout for "The Haunting of Ypsilon 14". If you've run that, you'll know how to run this!
- Emojis!
| Status | Released |
| Category | Physical game |
| Rating | Rated 5.0 out of 5 stars (13 total ratings) |
| Author | skullfungus |
| Genre | Role Playing |
| Tags | Horror, mothership, Sci-fi, Tabletop role-playing game |
Purchase
In order to download this game you must purchase it at or above the minimum price of $1.99 USD. You will get access to the following files:


Comments
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Absolutely amazing! Ran an amazing one-shot for my second game of Mothership, changed almost nothing, and they managed to experience pretty much everything the module had to offer in 4.5 hours of play. Highly recommend this for newcomer Wardens!
With almost no prep, this module absolutey leapt of the page and nearly ran itself. My crew had an a amazing time and we achieved that sweet spot of every single PC dying except for one player who managed to trigger the self destruct and escape. Very memorable. Universally loved by my group.
Incredibly happy to hear that you had a good time with!
Looks good! Any chance for community copies becoming available?
This was a blast at the table! One question, though -- shouldn't the facility have power for decontamination to trigger?
The PCs won't be able to go down the elevator unless the power has been reactivated, unless they are climbing down manually...
While it reads straightforwardly, this really comes alive at the table - the creepy atmosphere hooked the players, and there was plenty of challenge even though the players somehow managed to avoid being captured. One of the best of the dozen-or-so Mothership modules I've run.
Amazing module! A creepy, dark, vine-infested underground lab just full of twists. Players mistrusting and turning against each other as they descended deeper into the facility was so fun. Everyone loved it, A+ work!
One of my favourite Mothership adventures.
Here's some handouts I made if anyone finds them useful: https://drive.google.com/drive/folders/1BOqTfJ45ieW3MRWnGxIgoMWCIsoWd3V5
(Feel free to delete this comment if it's out of bounds)
Can't believe I haven't seen your message before. Very, very nice work! Thanks a lot!
Simply amazing! I ran it on Halloween and got a very positive response from my players! Though they didn't get a chance to meet the Hydra and the last boss since they opt to run away before making it to the last room! Even then only 2 of them survive and one of them is a Clone! Once again, amazing short adventure!
Oh wow, thanks so much for running this and taking the time to write! I'm glad you and the players had a good time with the adventure!
This is a terrific, focused adventure for Mothership. Lots of potential for fun group dynamics!
Thanks so much for the kind words!
How is the Interactive download different?
same question